
The WWII rules in One Hour Wargames use a 4-6" frontage for Infantry, which represents a platoon, A single tank model represents somewhere between a section and a platoon., a mortar represents about 3 mortars and their crews, and ATGs represent about 3 such guns and their crews.
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OOB Randomly Generated by the method in OHW:įor those who haven't yet read somewhere else, OHW limits forces to 4 unit types, and a max of 6 units per side, to fit the game within a 3' x 3' space. In my experience playing the 1st two scenarios, that limit does very little to force movement, and so, I have modified the turn limit to 10 turns + 1d6-1 turns if necessary. Regardless of the rules used, I have only hit the 15th turn one time in 10+ games using scenarios from the book. OHW scenarios seem to all have 15 turn limits. The objective for both sides is to control both fords and thus the river, before 15 turns pass. I began the new year of gaming with a play through of Scenario #3: Control the River from Neil Thomas's One Hour Wargames.
